XL v0.6 Released!


I'm letting loose XPLOSIVE LOVE version 0.6!! It's been sitting around for over a month not getting worked on, so I cleaned it up to make sure I don't keep scope creeping it until it never gets done. All the things I wanted to add are in this except for some important dialogue I was slacking on which will probably be accessible in the future.

Note that this update does not work with 0.5.1 saves whatsoever. You will have to start over, but the process should be a lot smoother. It'll be worth it!

Here's a VERY SHORT VERSION of all the stuff that's new:

  • HEAVEN - Take a quick stop in paradise and meet your guardian angels! Reincarnating sends you to a fancy new scene where you can talk with two beings who are soon to become your partners (and then...?)
  • COMPRESSION - Getting a little too big? Shrink yourself down with a little techno-magic and get a big production bonus! But keep an eye on that display, or you might make a mess of things...
  • TIER 3 - Seven more blessings, six more enhancements, four more feats! A short but powerful extension focused on mixing mechanics together.
  • FEATS REWORK - More dynamic, less arbitrary; static stat boosts have been replaced with four specific stacking multipliers. SECRET feats (the first two columns) now have hints, and their rewards will greatly speed up your growth! In return, this makes the start of each incarnation less dependent on feats and more on blessings.
  • SETTINGS MENU - Some actual toggles to customize your experience, including feet/inch size display, less scribbly upgrade font, and a booster mode for the impatient.
  • HELP MODE - Click the ? button to turn on wordy tooltips that explain all those buttons and icons on the screen! Click it again to make them go away! Exciting!
  • SOUNDS - A little spice for menu interactions and that big stroke button. Expect a few more across future patches!

Among all this is a lot of little tweaks, improvements, and balance changes that make the game feel a lot better. I want the design to focus more on strategy, experimentation and active interaction, and a lot has been done to push it in this direction. The difference between everything in 0.5.1 and now is huger than you could probably guess, and it took a long time even while I was focused on it. I'm going to be a little bit busy this summer and probably won't work as hard on XL as I did before, but now that this is out I should be able to make incremental (lmao) improvements without making everyone start over. If you've been here before, thank you for being so patient...!

Files

XL 0.6.0 (R18) Offline 6.1 MB
3 days ago

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